The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into
Covering all the fundamentals, this total reference will get programmers with very little previous database application experience up and running quickly. And,
This troubleshooting and time-saving guide to Visual Basic presents hundreds of typical programming problems and practical solutions in an easy-to-use reference