In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown th
Get in the game! The research is clear: human beings are born to play. In Game On? Brain On!, Lindsay Portnoy unpacks the games and playful experiences that inv
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at unive
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl