Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament!
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library user
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library user
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does