My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding comput
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changin
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professio
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are releva
"By building their own custom PCs, video game fans can tweak every detail to make sure they get the best possible experience every time they play. In this book,