Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize th
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize we
This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modaliti
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologie