Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a mu
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Get to know which practices related to curriculum, instruction, and assessment are essential to make learning the goal for every student! You’ll learn how to
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro