The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation
Author :
Publisher : CRC Press
Total Pages : 240
Release :
ISBN-10 : 9781466586949
ISBN-13 : 146658694X
Rating : 4/5 (49 Downloads)

Book Synopsis The Uncanny Valley in Games and Animation by : Angela Tinwell

Download or read book The Uncanny Valley in Games and Animation written by Angela Tinwell and published by CRC Press. This book was released on 2014-12-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.


The Uncanny Valley in Games and Animation Related Books

The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

DOWNLOAD EBOOK

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
The Animation Book
Language: en
Pages: 458
Authors: Kit Laybourne
Categories: Art
Type: BOOK - Published: 1998 - Publisher: Three Rivers Press (CA)

DOWNLOAD EBOOK

A guide to the theory, aesthetics, and techniques of animation features detailed instructions, projects, and discussions on such topics as basic movement, and d
The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Language: en
Pages: 268
Authors: Eran Dinur
Categories: Art
Type: BOOK - Published: 2021-11-14 - Publisher: Routledge

DOWNLOAD EBOOK

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectura
Robots
Language: en
Pages: 176
Authors: Jasia Reichardt
Categories: Science
Type: BOOK - Published: 1978 - Publisher: Penguin Putnam

DOWNLOAD EBOOK

Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2015-08-21 - Publisher: MIT Press

DOWNLOAD EBOOK

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex