A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and off
The Routledge Encyclopedia of Second Language Acquisition offers a user-friendly, authoritative survey of terms and constructs that are important to understandi
Full color publication. This document has been produced and updated over a 21-year period. It is intended to be a handy reference document, basically one page p
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier i