Since the beginning of the twenty-first century, artists have embraced the tools and culture of digital gaming to create artwork that challenges the norms and e
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, dive
Artists Re:Thinking the Blockchain is the first book of its kind, intersecting artistic, speculative, conceptual and technical engagements with the the technolo
Contemporary Art and Multicultural Education is the first book of its kind to address the role of art within today's multicultural education. Co-published with
"The waning of the century-old modernist movement in the arts has called forth an astonishing array of artistic and critical responses. The twenty-five essays i