Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment
Author :
Publisher : American Bar Association
Total Pages : 0
Release :
ISBN-10 : 1634251180
ISBN-13 : 9781634251181
Rating : 4/5 (80 Downloads)

Book Synopsis Computer Games and Immersive Entertainment by : Chrissie Scelsi

Download or read book Computer Games and Immersive Entertainment written by Chrissie Scelsi and published by American Bar Association. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Computer Games and Immersive Entertainment Related Books

Computer Games and Immersive Entertainment
Language: en
Pages: 0
Authors: Chrissie Scelsi
Categories: Games & Activities
Type: BOOK - Published: 2019 - Publisher: American Bar Association

DOWNLOAD EBOOK

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a deca
Mastering the Game:
Language: en
Pages: 378
Authors: World Intellectual Property Organization
Categories: Law
Type: BOOK - Published: - Publisher: WIPO

DOWNLOAD EBOOK

“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use
Computer Human Interaction
Language: en
Pages: 706
Authors: Masood Masoodian
Categories: Computers
Type: BOOK - Published: 2004-06-17 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 6th Asia Pacific Conference on Computer Human Interaction, APCHI 2004, held in Rotorua, New Zealand in Jun
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

DOWNLOAD EBOOK

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Official Gazette of the United States Patent and Trademark Office
Language: en
Pages: 858
Authors:
Categories: Trademarks
Type: BOOK - Published: 2002 - Publisher:

DOWNLOAD EBOOK