The term 'contents tourism' has been defined as 'travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements
This is the first book to apply the concept of ‘contents tourism’ in a global context and to establish an international and interdisciplinary framework for
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, telev
This volume considers world-making as the intersection of the fan pilgrimage experience and the responses of destinations. It critically examines the emerging f
Exploring the ambiguous relationship between fandom and consumer culture, this book provides a critical overview of fans, fan cultures and fan experiences in re