Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines
The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However,
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17
This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatc
Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advanc