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Games and Gaming in Medieval Literature
Language: en
Pages: 392
Authors: Serina Patterson
Categories: Literary Criticism
Type: BOOK - Published: 2015-07-29 - Publisher: Springer

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from th
Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 330
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Games and Visual Culture in the Middle Ages and the Renaissance
Language: en
Pages: 356
Authors: Vanina Kopp
Categories:
Type: BOOK - Published: 2021-01-14 - Publisher:

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting,
Sword and Play
Language: en
Pages: 200
Authors: Elizabeth Bernhardt
Categories: Fantasy literature
Type: BOOK - Published: 2014 - Publisher:

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In works of fantasy literature, mortals and magical creatures often interact by playing games with one another. These gaming scenarios serve as a means for the
Teaching Games and Game Studies in the Literature Classroom
Language: en
Pages: 257
Authors: Tison Pugh
Categories: Education
Type: BOOK - Published: 2022-09-22 - Publisher: Bloomsbury Publishing

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Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels t