This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote m
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Highe
Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actua
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as