Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Author :
Publisher : IGI Global
Total Pages : 358
Release :
ISBN-10 : 9781615207145
ISBN-13 : 1615207147
Rating : 4/5 (45 Downloads)

Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.


Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study Related Books

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Digital Game-Based Learning
Language: en
Pages: 464
Authors: Marc Prensky
Categories: Education
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House

DOWNLOAD EBOOK

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Gamification: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 2250
Authors: Management Association, Information Resources
Categories: Computers
Type: BOOK - Published: 2015-03-31 - Publisher: IGI Global

DOWNLOAD EBOOK

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and p
Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1762
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

DOWNLOAD EBOOK

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Language: en
Pages: 626
Authors: Baek, Youngkyun
Categories: Education
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global

DOWNLOAD EBOOK

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While