"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"-
It is the responsibility of educators to utilize contemporary avenues in order to reach their students in ways familiar to them. When teaching digital natives,