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Handbook of Research on Effective Electronic Gaming in Education
Language: en
Pages: 1762
Authors: Ferdig, Richard E.
Categories: Technology & Engineering
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and
Handbook of Research on Serious Games as Educational, Business and Research Tools
Language: en
Pages: 1434
Authors: Cruz-Cunha, Maria Manuela
Categories: Education
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 524
Authors: Zheng, Robert
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Handbook of Research on E-Learning Methodologies for Language Acquisition
Language: en
Pages: 646
Authors: de C ssia Veiga Marriott, Rita
Categories: Education
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"-
Handbook of Research on Mobile Learning in Contemporary Classrooms
Language: en
Pages: 500
Authors: Mentor, Dominic
Categories: Education
Type: BOOK - Published: 2016-06-27 - Publisher: IGI Global

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It is the responsibility of educators to utilize contemporary avenues in order to reach their students in ways familiar to them. When teaching digital natives,