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Serious Games for Healthcare: Applications and Implications
Language: en
Pages: 370
Authors: Arnab, Sylvester
Categories: Health & Fitness
Type: BOOK - Published: 2012-07-31 - Publisher: IGI Global

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With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game
Serious Games and Edutainment Applications
Language: en
Pages: 694
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Virtual, Augmented Reality and Serious Games for Healthcare 1
Language: en
Pages: 570
Authors: Minhua Ma
Categories: Technology & Engineering
Type: BOOK - Published: 2014-04-25 - Publisher: Springer Science & Business

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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
Serious Games and Edutainment Applications
Language: en
Pages: 502
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2011-12-09 - Publisher: Springer Science & Business Media

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Subconscious Learning via Games and Social Media
Language: en
Pages: 158
Authors: Olga Sourina
Categories: Technology & Engineering
Type: BOOK - Published: 2015-04-20 - Publisher: Springer

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This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and