With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications i
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and