Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practic
Since its invention in 1993, Inform has been used to design hundreds of interactive novels and short stories in eight languages. This text includes a critical h
Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing t