Thinking about Video Games

Thinking about Video Games
Author :
Publisher : Indiana University Press
Total Pages : 269
Release :
ISBN-10 : 9780253017185
ISBN-13 : 0253017181
Rating : 4/5 (85 Downloads)

Book Synopsis Thinking about Video Games by : David S. Heineman

Download or read book Thinking about Video Games written by David S. Heineman and published by Indiana University Press. This book was released on 2015-08-03 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.


Thinking about Video Games Related Books

Thinking about Video Games
Language: en
Pages: 269
Authors: David S. Heineman
Categories: Games & Activities
Type: BOOK - Published: 2015-08-03 - Publisher: Indiana University Press

DOWNLOAD EBOOK

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David
The Psychology of Video Games
Language: en
Pages: 105
Authors: Celia Hodent
Categories: Psychology
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge

DOWNLOAD EBOOK

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog
How to Talk about Videogames
Language: en
Pages: 200
Authors: Ian Bogost
Categories: Social Science
Type: BOOK - Published: 2015-11-15 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku
Power Play
Language: en
Pages: 237
Authors: Asi Burak
Categories: Social Science
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM

DOWNLOAD EBOOK

“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Rev
How to Do Things with Videogames
Language: en
Pages: 194
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2011-08-05 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly