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Video Game Spaces
Language: en
Pages: 315
Authors: Michael Nitsche
Categories: Games & Activities
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press

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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Architectonics of Game Spaces
Language: en
Pages: 346
Authors: Andri Gerber
Categories:
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner

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What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Expressive Space
Language: en
Pages: 272
Authors: Gregory Whistance-Smith
Categories: History
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG

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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Learning in Video Game Affinity Spaces
Language: en
Pages: 0
Authors: Elisabeth R. Hayes
Categories: Video games
Type: BOOK - Published: 2012 - Publisher: New Literacies and Digital Epistemologies

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The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educat
Video Games and Spatiality in American Studies
Language: en
Pages: 423
Authors: Dietmar Meinel
Categories: History
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe posi