2D Collision Detection for Game Programmers: Focus on Circle Collisions
Author | : Steven Vaerten |
Publisher | : |
Total Pages | : 308 |
Release | : 2018-06-23 |
ISBN-10 | : 1980396507 |
ISBN-13 | : 9781980396505 |
Rating | : 4/5 (07 Downloads) |
Download or read book 2D Collision Detection for Game Programmers: Focus on Circle Collisions written by Steven Vaerten and published by . This book was released on 2018-06-23 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the second volume; "Focus on Circle Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for circles colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.