Autodesk Maya 2020 Character Animation Book

Autodesk Maya 2020 Character Animation Book
Author :
Publisher : Serdar Hakan DÜZGÖREN
Total Pages : 413
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Autodesk Maya 2020 Character Animation Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk Maya 2020 Character Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate constraints and deformers to all the objects you want to animate. Rigging a character, also known as character setup, involves creating skeletons and IK handles for your characters, binding skins to the skeletons, and setting up deformers and constraints. You can also create deformers for your character and animate them to produce effects; for example, the jiggling belly (jiggle deformer), furrowing brow (wire deformer), and flexing biceps (lattice deformer) of a sumo wrestler model. Non-character objects are also very important to bringing your scene to life. You can limit and control the transformations of objects by constraining them to characters or other models in your scene. You can also create deformers for objects to create complex deformation effects. For example, you can apply a squash deformer to the model of a ball and then parent constrain the ball to the hands of a character. With this setup, you can key the weights of the character’s hands and the squash deformer’s attributes to create an animation of the character bouncing the ball from hand to hand while the ball squashes on the ground and stretches as it rises back into the air. In addition to setting up characters and objects for animation, you can set up Maya® Dynamics™ for animation. You can constrain dynamic objects such as particle emitters, fields, and fluids to objects or characters in your scene. For more information, see nDynamics Simulation Framework and Fluid Effects.


Autodesk Maya 2020 Character Animation Book Related Books

Autodesk Maya 2020 Character Animation Book
Language: en
Pages: 413
Authors: Serdar Hakan DÜZGÖREN
Categories: Computers
Type: BOOK - Published: - Publisher: Serdar Hakan DÜZGÖREN

DOWNLOAD EBOOK

Character Animation Before you animate the characters and objects in your scene, set up the scene by rigging all your characters and by applying the appropriate
Autodesk Maya 2022 Basics Guide
Language: en
Pages: 648
Authors: Kelly Murdock
Categories: Computers
Type: BOOK - Published: 2021-07-26 - Publisher: SDC Publications

DOWNLOAD EBOOK

Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamenta
Autodesk Maya 2018 Basics Guide
Language: en
Pages: 571
Authors: Kelly Murdock
Categories: Computers
Type: BOOK - Published: 2017-11 - Publisher: SDC Publications

DOWNLOAD EBOOK

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental
Autodesk Maya 2019 Basics Guide
Language: en
Pages: 571
Authors: Kelly Murdock
Categories: Computers
Type: BOOK - Published: 2018-10 - Publisher: SDC Publications

DOWNLOAD EBOOK

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental
Autodesk Maya 2020 Basic Level Animation Book
Language: en
Pages: 701
Authors: Serdar Hakan DÜZGÖREN
Categories: Computers
Type: BOOK - Published: - Publisher: Serdar Hakan DÜZGÖREN

DOWNLOAD EBOOK

Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the free