Building Interactive Worlds in 3D

Building Interactive Worlds in 3D
Author :
Publisher : Taylor & Francis
Total Pages : 443
Release :
ISBN-10 : 9781136143977
ISBN-13 : 1136143971
Rating : 4/5 (77 Downloads)

Book Synopsis Building Interactive Worlds in 3D by : Jean-Marc Gauthier

Download or read book Building Interactive Worlds in 3D written by Jean-Marc Gauthier and published by Taylor & Francis. This book was released on 2013-05-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.


Building Interactive Worlds in 3D Related Books

Building Interactive Worlds in 3D
Language: en
Pages: 443
Authors: Jean-Marc Gauthier
Categories: Computers
Type: BOOK - Published: 2013-05-02 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtu
3D Engine Design for Virtual Globes
Language: en
Pages: 522
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

DOWNLOAD EBOOK

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
3D Game Programming for Kids
Language: en
Pages: 556
Authors: Chris Strom
Categories: Computers
Type: BOOK - Published: 2018-07-05 - Publisher: Pragmatic Bookshelf

DOWNLOAD EBOOK

You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come
Interactive 3D Multimedia Content
Language: en
Pages: 295
Authors: Wojciech Cellary
Categories: Computers
Type: BOOK - Published: 2012-01-07 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book descr
Security in Virtual Worlds, 3D Webs, and Immersive Environments: Models for Development, Interaction, and Management
Language: en
Pages: 355
Authors: Rea, Alan
Categories: Computers
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

DOWNLOAD EBOOK

Although one finds much discussion and research on the features and functionality of Rich Internet Applications (RIAs), the 3D Web, Immersive Environments (e.g.