Computer Forensics of Playstation 3, XBox, and Wii

Computer Forensics of Playstation 3, XBox, and Wii
Author :
Publisher :
Total Pages : 72
Release :
ISBN-10 : OCLC:809471116
ISBN-13 :
Rating : 4/5 (16 Downloads)

Book Synopsis Computer Forensics of Playstation 3, XBox, and Wii by : Alison Foster

Download or read book Computer Forensics of Playstation 3, XBox, and Wii written by Alison Foster and published by . This book was released on 2012 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this research was to examine the tools and challenges computer forensic investigators face when extraction and examination of evidence from a Sony Play Station 3 (PS3), Microsoft Xbox, or Nintendo Wii gaming system is required. The Xbox/Xbox 360 can be analyzed through the use of XFT 2.0 software, however the other gaming systems do not have a software suite designed to assist investigators. The procedures created by previous researchers were explored to help create new recommendations. Several challenges were identified regarding the imaging and analysis of these systems. The Wii presented challenges associated with imaging of the system's memory. The leading issue was related to embedded memory, whereas other gaming systems possessed separate hard drives. In addition researchers identified other methods of extracting and examining the data on the system as well. There was research conducted on embedded systems to suggest a solution to the Wii's memory extraction and analysis, and the use of the JTAG function may prove beneficial for the other systems as well in regards to copying RAM. The PlayStation 3 and Xbox/Xbox 360 also were reviewed for recommended future projects and research to verify or identify methods that can be beneficial to a forensic investigation of these systems. The recommendations stated in this research were created in an effort to reduce the problems presented during imaging and forensic analysis of these gaming systems. Keywords: Forensics, Cybersecurity, Play Station, Nintendo, Wii, gaming systems, gaming consoles, Prof. Albert Orbinati


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