Game Development Patterns and Best Practices

Game Development Patterns and Best Practices
Author :
Publisher : Packt Publishing Ltd
Total Pages : 383
Release :
ISBN-10 : 9781787126961
ISBN-13 : 178712696X
Rating : 4/5 (61 Downloads)

Book Synopsis Game Development Patterns and Best Practices by : John P. Doran

Download or read book Game Development Patterns and Best Practices written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2017-04-27 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.


Game Development Patterns and Best Practices Related Books

Game Development Patterns and Best Practices
Language: en
Pages: 383
Authors: John P. Doran
Categories: Computers
Type: BOOK - Published: 2017-04-27 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create str
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Game Development Patterns with Unity 2021
Language: en
Pages: 232
Authors: David Baron
Categories: Computers
Type: BOOK - Published: 2021-07-30 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelB
Pattern Language for Game Design
Language: en
Pages: 503
Authors: Christopher Barney
Categories: Computers
Type: BOOK - Published: 2020-12-08 - Publisher: CRC Press

DOWNLOAD EBOOK

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game devel
Design Patterns
Language: en
Pages: 512
Authors: Erich Gamma
Categories: Business & Economics
Type: BOOK - Published: 1995 - Publisher: Pearson Deutschland GmbH

DOWNLOAD EBOOK

Software -- Software Engineering.