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Gender and Sexuality in Online Game Cultures
Language: en
Pages: 250
Authors: Jenny Sundén
Categories: Social Science
Type: BOOK - Published: 2012-03-12 - Publisher: Routledge

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How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it
Gaming at the Edge
Language: en
Pages: 348
Authors: Adrienne Shaw
Categories: Social Science
Type: BOOK - Published: 2015-01-01 - Publisher: U of Minnesota Press

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Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not
Gaming Representation
Language: en
Pages: 276
Authors: Jennifer Malkowski
Categories: Games & Activities
Type: BOOK - Published: 2017-07-03 - Publisher: Indiana University Press

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Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital gam
Queerness in Play
Language: en
Pages: 279
Authors: Todd Harper
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-10-19 - Publisher: Springer

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Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersect
Identity and Leadership in Virtual Communities: Establishing Credibility and Influence
Language: en
Pages: 321
Authors: Hickey, Dona J.
Categories: Social Science
Type: BOOK - Published: 2014-02-28 - Publisher: IGI Global

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The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of v