GPU-optimized Code for Long-term Simulations of Beam-beam Effects in Colliders

GPU-optimized Code for Long-term Simulations of Beam-beam Effects in Colliders
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ISBN-10 : OCLC:1065647034
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Download or read book GPU-optimized Code for Long-term Simulations of Beam-beam Effects in Colliders written by and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: We report on the development of the new code for long-term simulation of beam-beam effects in particle colliders. The underlying physical model relies on a matrix-based arbitrary-order symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for beam-beam interaction. The computations are accelerated through a parallel implementation on a hybrid GPU/CPU platform. With the new code, a previously computationally prohibitive long-term simulations become tractable. We use the new code to model the proposed medium-energy electron-ion collider (MEIC) at Jefferson Lab.


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