The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving thr
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and give