A guide to creating interesting and exciting spaces for young adults in the library, explaining how to solicit input, and discussing planning, design and decor,
This book provides a thought provoking and comprehensive account of teenagers’ perceptions and experiences of the physical and symbolic divisions that exist i
Siân Lincoln considers the use, role and significance of private spaces in the lives of young people. Drawing on extensive ethnographic research, she explores
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game fo
Spaces that have been designed to allow users to create, build, and learn new projects and technologies, makerspaces employ a variety of tools such as 3-D print