An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a f
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a f
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, dive